#mint requests
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minttea31 · 2 months ago
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Maybe a Mud/Sea with these? I’d love to see how you take it and I can’t wait to draw em myself if you do! Feel free to change the colors or saturation or anything, I just like the idea of a brown with blue/green and I thought it’d be a neat challenge
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While designing them I was reminded of that one turtle design
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jinstronaut · 7 months ago
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yoongi in green 💚💚💚 for @cordiallyfuturedwight (cr. namuspromised, dwellingsouls)
cc’s for palestine masterlist | request here
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donelywell · 11 months ago
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March 1 2024
Doodle Request #16! I might have forgotten that I do these- oops. Well, I remembered now!
I changed the pose a little bit to fit the context, but it's still pretty close!
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bebemoon · 10 months ago
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"persephone returns (spring)", requested by anonymous .
jacquemus sheer mini dress in olive green, s/s 2o18
ann demeulemeester "satu" satin draped tied sleeves in burgundy
valentino garavani rosebud ankle-wrap heeled sandals
byredo "rouge chaotique" extrait de parfum
zeyzey jewelry handmade gold-plated and ruby-encrusted pomegranate earrings + wendy nichols "the triple pearl" chain drop stud earring
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redpapercraness · 10 months ago
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i don’t feel like making real art rn so heres every sonic character I could think of off the top of my head . tag ur faves idk
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walnutcookie · 4 months ago
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consider mint choco cookie. that is all.
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I APPROVE OF THIS MESSAGE
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takawoyu · 3 months ago
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Hello! Can you draw Strawberry Stick Cookie and Mint Wafer Cookie from OvenBreak? Thank you so much!!
(I love your art style by the way!)
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sure (also thank you!)
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splatsvilles-fashionista · 4 months ago
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mint decavitator! or perhaps charcoal if thats more your style
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By extremely popular demand, it's sword time!
Decavitator is just a complete slam dunk of a weapon, no notes. It's a goddamn electric toothbrush sword that does iaijutsu slashes and has a god-tier pun for a name. I love how weighty and deliberate this weapon feels to use, and landing oneshots is just super satisfying.
Of the two kits I prefer Mint, if only because I like having a bomb more than I like having a wall (though I am sure me being pretty bad at Inkjet doesn't win Charcoal any points on that front)
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Ocho OctoPhones Blancos / Chilly Mountain Coat / White Arrows
18K Aviators / Barazushi Peacoat/ N-pacer Au
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peppymintdreams · 2 months ago
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pickle gets hit on by a client and isaac gets jealous..
Hmm this was something interesting
Lines Crossed
Isaac Rhoades x Pickle
A client who crosses personal boundaries with Isaac’s assistant and partner test the limits and finds out
The mid-morning light filtered into Isaac's home office, casting a pale glow over the stacks of documents scattered across his desk. Isaac sat rigid in his chair, face impassive, as Mr. Devereux, a slick businessman rattled on about his case. Isaac’s eyes flicked over the details, his focus sharp, betraying no hint of the inner calculations he made as Devereux spoke.
Pickle stood quietly by Isaac’s side, a constant, grounding presence, though they could feel the tension subtly rising. Isaac’s hand occasionally brushed theirs, a rare, almost imperceptible gesture of acknowledgment. His seriousness never wavered, however; his stoic nature often made moments like this feel like they were witnessing a storm brewing beneath calm waters.
“I’m telling you, Rhoades, I’ve been framed. The evidence is circumstantial,” Devereux insisted, leaning forward with too much confidence for someone in his position.
Isaac gave a slow, measured nod. “That’s what I’m here to determine, Mr. Devereux. But I need full transparency from you. No omissions. Every detail counts.”
Devereux smiled, his gaze sliding toward Pickle, lingering a little too long. “Of course. Full cooperation.” His eyes traced over Pickle with something far from professional, but Isaac said nothing, though his fingers tapped once against the desk, a tiny, controlled gesture only Pickle would catch.
Standing from his chair, Isaac grabbed a folder from his desk. “I need to retrieve additional files from the lobby. It will only take a moment.” His voice remained calm, but his gaze, as he looked at Pickle, softened slightly a fleeting moment of quiet reassurance only they would recognize.
Pickle gave him a small nod, their own silent way of saying they were fine. Isaac's hand squeezed their shoulder before he turned, stepping from the office with that same collected air that made him both intimidating and compelling.
Once the door closed, the air seemed to change. Devereux’s relaxed posture shifted into something more predatory. He leaned back in his chair, a smirk pulling at his lips as he turned his attention fully on Pickle.
“You’ve got a good thing going here,” he said, his tone casual, but there was an undertone that made Pickle stiffen. “I imagine it’s not just work that keeps you close to Isaac.”
Pickle raised their eyebrows but kept their expression professional. “We work well together,” they replied simply, turning their focus back to the tablet. They wanted to avoid where this conversation was heading.
Devereux, though, wasn’t finished. He leaned forward, his voice dropping into something more suggestive. “You’re sharp. Attentive. I could use someone like you. I’d be willing to make it worth your while, in more ways than one.”
Pickle’s grip tightened on the tablet, their posture stiffening. “I’m not interested,” they said evenly, but there was a firmness beneath the words.
Devereux chuckled, leaning back with that same smug smile. “You’re loyal. I admire that. But come on, no need to be so formal. Rhoades doesn’t have to know everything, does he?”
Before Pickle could respond, the door creaked open, and Isaac stepped back into the room. His eyes scanned the scene quickly, his calm demeanor dropping into something colder. The files in his hand were forgotten as his gaze zeroed in on Devereux.
Isaac's jaw tightened. He didn’t speak right away, but the air around him seemed to thicken with tension. When he did, his voice was measured but held a chilling edge. “Mr. Devereux, I trust the conversation remained professional in my absence.”
Devereux leaned back, unfazed. “Of course. Just a bit of friendly conversation. No harm done.”
Isaac’s eyes darkened, and his presence seemed to fill the room as he stepped around his desk, subtly placing himself between Pickle and Devereux. His tone dropped, each word deliberate. “Pickle isn’t interested in any offers from you, personal or professional.”
The tension in Isaac’s posture was palpable now, though his face remained a controlled mask. His hands, however, were balled into fists, resting calmly but ominously at his sides.
Devereux raised an eyebrow, clearly enjoying the reaction. “Relax, Rhoades. Just talking. No lines crossed.”
Isaac’s gaze was hard, unwavering. “If you want to keep working with me, you’ll make sure that remains the case.” His voice was quiet but loaded with unspoken warning. “This conversation ends here. Now.”
Pickle placed a calming hand on Isaac’s arm, grounding him before the situation could escalate further. “It’s fine,” they said, their voice gentle but firm as they looked directly at Devereux. “This won’t happen again.”
Devereux’s smirk faltered, his bravado slipping at the realization that Pickle wasn’t playing along. He stood, shrugging nonchalantly. “Fair enough. I’ll be in touch, Rhoades.” He sauntered out, the door clicking shut behind him.
The tension finally broke, but Isaac’s rigid posture remained, his eyes fixed on where Devereux had just stood. He turned to Pickle, his voice dropping into something softer but still carrying the weight of his protectiveness. “Are you alright?”
Pickle smiled gently, stepping closer. “I’m fine. You handled it.”
Isaac sighed, some of the tension easing from his frame as he wrapped his arms around them. His tone softened even more, a rare moment of vulnerability showing beneath his usual stoicism. “No one crosses that line with you again. Not while I’m here.”
Pickle rested their head against his chest, letting the warmth of his embrace melt the last of the tension away. “I know. And I wouldn’t want it any other way.”
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w1yre · 21 days ago
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poco and mint choco! requested by @littleminipop5
feel free to use this for whatever you like! (w/ credit)
note: poco was hard to draw sorry if he looks a little fucked up 💔
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cinnabynn · 2 years ago
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requests from instagram
bugs belongs to villizzn on insta
mint belongs to @hheisa
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minttea31 · 2 months ago
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Has Lady Scarab or Cricket been done yet?
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My version of Cricket
I hope I did the her justice
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pngblog · 28 days ago
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hi could you please do some scented candles? thank u so much 👍
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faoluoo · 1 year ago
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If you can pls draw Mint Choco playing his violin and Rockstar playing his guitar together
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i was in the mood to draw rockstar cookie
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theresattrpgforthat · 6 months ago
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Fantasy Games - And My Struggle With Them.
This might be a surprise, but I struggle with fantasy games, especially high fantasy. I come across them a lot when I’m browsing Itch.io, and after a while, they start to blur together, more so than any other genre. I understand that for many folks, games like D&D were their entry into the hobby, and making a fantasy game is often the first step a game designer makes when they try to develop their own system. But I didn’t get into ttrpgs via a traditional fantasy game, and I think that regardless of the rules that accompany the game, I don’t get very excited about games that have knights and elves and dwarves and wizards.
As you might imagine, this can sometimes make things difficult when folks ask for fantasy-related ttrpg recommendations. Fantasy is a genre that encompasses so many different styles of play and genre, from gritty dungeon crawling to super-powered adventure to sad and tragic epics. Yet, because most of those sub-genres rarely appeal to me, I haven’t looked closely at very many of the games in my Sword & Sorcery & So Much More folder, which means trudging through the items there takes a lot longer when answering fantasy-oriented asks.
That being said, I don’t want to ignore fantasy games completely; I know that so many people find joy and fun in games set in a traditional fantasy world. So I’m going to talk about a few fantasy games that are very different from each-other and have very specific goals in mind, and I encourage people who see this to re-blog with their own favourite fantasy games and tell us what makes them special.
Also - if you have a fantasy game related request, please be kind if my response isn't all that you hoped it would be!
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Tacticians of Ahm, by Meatcastle Games.
Tacticians of Ahm is a tactical combat-focused tabletop roleplaying game in the corrupt3d fantasy world of Ahm.
A bit-rotten blight has appeared in the Northern Sea and from it flows the Corrupt1on, fractured light and shattered shapes sowing chaos across the realm. As Tacticians, you alone are prepared to face the darkness spreading across the lands and reunite the scattered peoples of Ahm.
Tacticians of Ahm is for players who like a really satisfying combat, inspired by games like Fire Emblem and Final Fantasy Tactics, with grid maps to help you keep track of positioning and distance. This doesn’t meant that combat is long - it’s still fast-paced, using visual indicators like color to help you assess what kinds of things you can do in play: healing, damage, and special effects. Characters have interesting abilities that they gain as they level up, so this game is also probably good for folks who like watching their characters get more and more competent. Right now Meatcastle is grinding away at the game to make it more playable, and more full of art - so getting in on it now means that you’ll get to watch it grow.
Nexalis, by Cezar Capacle.
We invite you to step aboard your enchanted vessel and set sail on the ethereal ocean known as the Nectar. Nexalis calls you on an awe-inspiring journey across a universe filled with countless uncharted islands, each teeming with unique cultures, mysteries, and magical phenomena.
Nexalis is an otherworldly realm where islands drift amidst an endless cosmic ocean of magical plasma, the Nectar. The Nectar, pulsing with vibrant, ever-shifting colors, mirrors the celestial patterns that guide adventurers on their thrilling journeys. At the heart of this sea lies the Celestial Nexus, an entrancing vortex of astral energy that births islands and renews the world in a constant cycle of creation.
Nexalis is a fantasy game, but it’s an example of setting that feels vibrant and unique from traditional fantasy games - and yet it is also highly customizable. The game comes with oracles and random tables that you’ll use to generate interesting locations and problems to deal with as your drifters move from place to place. Characters are packaged in playbooks, compact tropes that will provide players with everything they need to know on a brochure. Finally, the game uses phases, moving from one kind of storytelling to another dependant on the kind of scene you’re about to play through.
Shadow of the Demon Lord, by Schwalb Entertainment.
The End Is Just the Beginning
Sometimes the world needs heroes. But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies? 
Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beast-men, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lord’s imminent arrival. 
For fans of the grim, the gory, and the gritty, the setting of Shadow of the Demon Lord is post-apocalyptic, chaotic and messy. The presentation is representative of a traditional RPG: a big book with high-end full-colour art and plenty of lore to accompany the rules. You create your character using pieces of Ancestry to help you determine your attributes, and your Profession to determine your skills. The game is based on the d20, and relies on stat modifiers to try and get you over most rolls, and a milestone-like levelling system that ensures that everyone who plays levels up at the same time.
Shadow of the Demon Lord is very clearly a vehicle for horror, so if your table is one that likes being confronted by all kinds of horrible things in a hopeless quest to save… well something of the world, then you might like this game.
Songbirds 3e, by snow.
Songbirds 3e is a tabletop roleplaying game about undeath, supernatural powers, and the blue dreams of the moon. In the game, you create a strange survivor of the world who was chosen (or cursed) by Death. Spirits aren't able to pass on to the afterlife and grow monstrous with each passing day. You know the songs to send them on. You have the abilities that help you find them. You are the canary in the coal mine.
Songbirds is full of danger. It carries with it a tried and true method of OSR world-building in that the world makes itself known in the pieces of the game that you decide to pick up - the character curses you roll for, the ways damage can hurt you, the gear you carry, and the roll tables that answer so many questions about different steps of the game. Combat is meant to be simple but also deadly, and much of the fun of the game is in discovering what’s around the corner or what’s in the treasure chest in front of you. Songbirds takes inspiration from both fantasy and sci-fi, so if you like weirdness mixed in with your dungeon-crawls, you might like this game.
Trilogy, by Ben Moxon.
Trilogy is a tabletop RPG designed for epic fantasy campaigns. Build your world at the table, create characters to explore it and let the adventure commence.
Trilogy is designed specifically for players who want to discover their world in play rather than having to consult settings guides and books of existing lore. A world that lives and grows around you, shared by everyone at the table.
The media listed that inspired Trilogy include series such as Lord of the Rings, Malazan Book of the Fallen, and the Storm-light Archives; vast and detailed worlds full of complex cultural relations and heavy with conflict. The rules are derived from the PbtA framework, which means that much of the action is going to be character-driven and character-focused. This game is least likely to have puzzles a la dungeon-crawl, but what it does have is character arcs.
Character arcs are guiding lights for players, providing them with loose archetypes that they can use to help advance their characters. Each arc comes with positive and negative qualities that you can turn to when your character is at their best or at their worst. It also has an opening moment (which helps define your character to the audience) and a series of checkpoints in the form of narrative moments that generate character growth. I think the Arcs part of Trilogy is what makes it stand out, looking at character development at a new angle, and giving players plenty of prompts to help them get from point A to point B.
Jack Kills Giants, by Andrew White.
There’s no shortage of vagabonds who take coin for killing, but Giant Slayers… they’re a special breed. The coin is unfathomably good, you’d be more or less set for life should you bring one of those colossal beasts down.However, you’re just as likely to find yourself a quick and nasty death and a pauper’s funeral.
Those who decide the reward is worth the risk form up into small companies of strangers, spreading out the risks and sharing the spoils.Brought from all walks of life, those who survive past their first kill and choose to continue on the path grow into tight-knit bands, comrades in arms fighting for gold and glory.
But you aren’t one of that pantheon of successful slayers just yet. You’re just flat broke.
JACK KILLS GIANTS is a game of giant-slaying in the Fantasy Gig-Economy written and illustrated by Andrew White, with valuable contributions from Nakade & Cosmic Orrery Games. In Jack Kills Giants you won't play hardened adventurous heroes, you'll play everyday people, forced by a need to make cash to survive to chase after giants in exchange for generous bounties.
Jack Kills Giants does away with the broad possibilities of a generic fantasy game and zooms in on one particular element that the designer is interested in - a gig economy. Giant-killing is terrifying and horribly dangerous, but life is so brutal that you decide that it’s still worth doing. The game also focuses on the ways a world that has giants in it works that makes it special - for instance, some folks make a living carving up the bodies of slain giants and distributing the fat, bones, and other pieces into products that the world can use. For lovers of thoughtful world-building and purposeful adventuring, maybe check out Jack Kills Giants.
Also...
If you found these interesting, you might also like my Non-Western Fantasy recommendation post, as well as my general fantasy tag.
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mickules · 3 months ago
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Trick or Treat 🕷️ Hiyoko Saionji
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👻TRICK👻
no.36 Evens Mint Humbugs
Triagular hard boiled mint flavoured sweets with a chewy butter centre
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